Photon Engine 2.0.0-beta
A physically based renderer.
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DebugIntegrator.h
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1//#pragma once
2//
3//#include "Core/Integrator/Integrator.h"
4//
5//namespace ph
6//{
7//
8//class DebugIntegrator final : public Integrator, public TCommandInterface<DebugIntegrator>
9//{
10//public:
11// virtual ~DebugIntegrator() override;
12//
13// virtual void update(const Scene& scene) override;
14// virtual void radianceAlongRay(const Ray& ray, const RenderWork& data, std::vector<SenseEvent>& out_senseEvents) const override;
15//
17//public:
18// DebugIntegrator(const InputPacket& packet);
19// static SdlTypeInfo ciTypeInfo();
20// static void ciRegister(CommandRegister& cmdRegister);
21// static std::unique_ptr<DebugIntegrator> ciLoad(const InputPacket& packet);
22//};
23//
24//}// end namespace ph